⟑ GEMSTONE DUELS ⟑

v0.2-mp prototype β€” attune all six runes to open the Gate
Note: Multiplayer is host-authoritative (v0.2-mp). The host's browser runs the game; the guest is a thin client. For local dev, run npm run dev to start the PartyKit relay at localhost:1999. For deploy, update PARTY_HOST in index.html after partykit deploy.
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⟑ GEMSTONE DUELS ⟑

v0.1 prototype β€” attune all six runes to open the Gate
βš” OPPONENT
Hand: 0 Deck: 0 Discard: 0 Locked: 0/6
OPPONENT HAND
OPPONENT RUNES
OPPONENT DISCARD
β—ˆ
0
RIVER β€” THE FLOW OF ARCANE ENERGY
YOUR RUNES
Click "New Game" to begin.
YOUR DECK
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0
YOUR HAND
YOUR DISCARD
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0

Element legend

Fire Earth Air Water Light Dark
Lock a rune by revealing it when its column has a card of matching color. Failed reveals expose to opponent until end of round.

Rune passives

Play a Unit of a rune's color on its column (when locked or revealed) to trigger:
Fire β†’ remove a river card cost ≀ 2
Earth β†’ peek 1 opponent rune
Air β†’ draw 1
Water β†’ tint a column Water
Light β†’ peek 1 of YOUR runes
Dark β†’ opponent discards 1
Round β€”
Game not started
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Log